von Ergebnissen oder Vorschlägen für "Forge of Empires". Überspringen und zu Haupt-Suchergebnisse gehen. Berechtigt zum kostenfreien Versand. Gründe eine Steinzeitsiedlung in dem Online Strategiespiel Forge of Empires, kämpfe dich durch die Geschichte und errichte ein glorreiches Imperium! Worauf. Forge of Empires (kurz: FoE) ist ein Browser-basiertes Strategiespiel, welches von InnoGames entwickelt und im Jahr veröffentlicht wurde. Acht Wochen.
Forge of Empiresvon Ergebnissen oder Vorschlägen für "Forge of Empires". Überspringen und zu Haupt-Suchergebnisse gehen. Berechtigt zum kostenfreien Versand. Im Browsergame Forge of Empires erbaust du deine eigene Stadt und erfährst Geschichte hautnah von der Steinzeit an durch die Jahrhunderte. Q: Can I play Forge of Empires on P40 Series?A: Yes, you can direct download it from Amazon app store Q: Can I get my old Forge of Empires.
Fortsch Of Empire Browser-Strategiespiele wie Forge of Empires sind etwas ganz Besonderes. VideoMarch Of Empires - -M- vs DLT/DeS - R374
Spiele jetzt das beste Spiel um die Errichtung eines Imperiums, indem du deine erste Siedlung in Forge of Empires erschaffst!
InnoGames, bekannt als Publisher hochkarätiger Titel, wie zum Beispiel die Strategiespiele Die Stämme und Grepolis , das Spiel um griechische Imperien, verbindet strategisches Spielen bei der Errichtung eines Imperiums mit einer ausgezeichneten Grafik.
Aber die hervorragende Qualität allein macht Forge of Empires noch nicht einzigartig: Wie in allen Strategiespielen von InnoGames hat sich eine riesige Community entwickelt, die Spieler aus der ganzen Welt zusammenbringt.
Er folgt ein paar Siedlern durch die Zeitalter hindurch bis ins Mittelalter und veranschaulicht die Eroberung der Welt durch dein blühendes Reich.
Ob du das Strategiespiel als friedlicher Herrscher oder böser Imperator spielst, der benachbarte Siedlungen überfällt, liegt ganz bei dir.
Zu Beginn siedelst du in der Steinzeit mit nichts weiter als ein paar Hütten. Dann, die richtige Strategie vorausgesetzt, entwickelst du deine Hauptstadt und erweiterst dein Online-Imperium, indem du nahegelegene Provinzen eroberst.
Wenn du dich aus diesem Online-Browserspiel ausloggst, wird dein Imperium und die Spielwelt um dich herum dennoch weiter Gold und Einheiten produzieren, die du einsammeln und für Erweiterung verwenden kannst, sobald du zurück bist.
Konflikte werden auf dem Feld der Ehre ausgetragen und als rundenbasierte Hexagon-Schlachten ausgetragen, in denen du deine Einheiten direkt in deinem Browser befehligst.
For optimal performance, 3 longbow archer ranges are advised. Later in the ages, a 4th range might be necessary against neighbors with stronger defenses.
It is worth remembering that Cannons are an option and a viable replacement for Trebuchets. There is however, a disadvantage that arises. Their range is 2 less than that of a Trebuchet.
Additionally, Trebuchets have the ability to attack defending units without having to move. Cannons, on the other hand, are required to move at least 2 tiles to attack defending units that have not moved.
This will only complicate matters when there is an 8 vs. Cannons are stronger than Trebuchets, and therefore have the ability in the Late Middle Ages to perform better than Trebuchets.
Therefore, we advise to replace Trebuchet camps for the equal number of cannon camps. Yet again we are faced with the option to take place in the Ages Tournament.
For those interested in competing in both the Late Middle Ages tournament and the High Middle Ages tournament at the same time , keeping 2 High Middle Ages military buildings will be enough to get you through both tournaments.
When it comes to unit reduction, Longbows will be the first to take out after the earlier Colonial Age. This age is difficult, and some regions cannot be defeated easily without Colonial Age units.
These units are durable, even including their short-ranged varieties. These units require many shots from Late Middle Age units alone, and are formidable against all the other lower-tiered units we have fought thus far in FOE.
It is in the Colonial Age that we see a balance between the variety of unit types. Lets run through the units and then the strategies against each one.
The first unit of the Colonial Age that we will unlock will be the short-ranged unit: the Musketeers. These have the same range and movement as longbow archers, but are more powerful in both attack and defense.
For this reason, Musketeers will form the backbone of our Colonial Age army. They will fare very well against the majority of Colonial Age units. Up next is the infantry unit: Rangers.
These will have the same movement as great sword warriors, but most importantly can enforce more damage! They will gain us a large defensive bonus when up in the bushes, a special ability exclusive to Rangers.
A great perk is that they become completely immune to all ranged attacks if they stand in forests. The only way in which they can incur damage in forests, is if a unit stands immediately next to them and attacks.
Consequently, this leads to retaliation damage, so we advise that you first target other units and then target the rangers only once they have moved out from the forest.
A third unit that will be unlocked is a cavalry unit: Dragoons. These are heavier, and have the same movement as heavy knights.
Ulitametly, they have the highest defense in the game and are therefore fantastic defensively. It requires considerable strength to take them down, and since Dragoons can enforce a lot of damage themselves, these units are superb if you choose to use them, but are incredibly difficult to defeat if you if you come up against them.
The fourth unit in line to unlock is the infantry-ranged unit: Grenadiers. These are a unique unit, and unlike any unit that have arisen in FOE up until now.
Grenadiers are infantry units, but will use a ranged attack. Due to this combination, their range of attack is only 2 tiles. They also have a reduced movement of 12 6 normal tiles , but they are tied up against Dragoons when it comes to the highest defense in the game.
The final unit to unlock will be the long-ranged unit: Field Guns. These are insanely damaging. Just like all long-ranged units, their damage output is not so great compared to other units.
Their advantage lies in the fact that they can attack from the very first turn — giving us the upper hand. With a huge range of 15, this unit is an incredible upgrade from the previously acquired Cannons, who crops-compare with a range of In large numbers, Field Guns can be devastating.
Musketeers are quite average. They can wield a good amount of damage against Grenadiers, Rangers, and Field guns. Against Grenadiers, about 2 to 3 shots will normally be required.
Field guns always require just 2 hits to be killed. Rangers are optimal against field guns, great against musketeers, ok against dragoons, but very poor against Grenadiers.
And knowing that grenadiers have a range of 2, we cannot count on retaliation damage when the grenadiers do attack. Alternatively, when rangers attack, Grenadiers have the ability to retaliate.
Dragoons seem to do very well against all units, but are more optimal against musketeers. This is due to their speed and defense. Finally, field guns will do best against musketeers 3 hits, sometimes 4 , Grenadiers 3 to 4 hits, or sometimes 5 , and will do badly rangers and dragoons.
Understanding the above will help you determine what units are best to use when planning a military offense. Despite more heavily defensive units in the final age, our recommendation does not change from any of the previous ages.
The most ideal offensive setups will be a mix of musketeers and field guns. Field guns are required to beat enemy musketeers, and musketeers are required to provide that final punch that field guns cannot provide against the remaining units.
Although this army does not seem to fare well against an army of 8 Rangers or Dragoons, all other armies should be beatable with this arrangement.
Remember, Rangers are always an option if you want to take down the lowest-tiered defenses. Thankfully, they will only take 1 bar or less of damage from a Trebuchet, and hence, they are useful for taking down 8-Trebuchet armies.
Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild versus Guild warfare. Goods can also be used to negotiate provinces, and negotiating in Guild Expedition turns and Guild battlegrounds.
If you need a specific Good you can trade with other players. Goods Buildings have similar mechanics to those of production buildings. The player has to assign work to each building by spending some coins, some supplies and from the modern era and later some unrefined goods, to produce goods.
There are four different production rates, 4 hours, 8 hours, 24 hours, and 48 hours, allowing different amounts of goods to be produced.
Cultural Buildings are structures that provide happiness. They work very similarly to Decorations but provides a higher amount of happiness per tile of space in the cost of being much more expensive and must be connected to a path or road.
As with Cultural Buildings, Decorations are building structures which boost a town population's happiness at a comparatively cheaper short-term cost, but they provide less happiness per tile of space.
They are the ideal choice of type in the game's early stages until emphasis on area efficiency becomes more apparent. Military Buildings are buildings that can train Military Units.
Each Building can only recruit one kind of unit. A Military Building has two slots unlocked by default, and you may purchase two additional slots by paying a certain amount of Gold and Supplies.
There is also a fifth slot, but it can only be unlocked through Diamonds.