Play the Game of Go App online with anyone, anywhere, anytime. ** Want to know how to play GO? **. The Game of GO App finally makes it. According to chess master Emanuel Lasker: "The rules of Go are so elegant, organic, and Go is an ancient Chinese/Japanese board game. Play the game of Go, locally or with your friends on Google play games. Weitere Informationen. Minimieren. Neue Funktionen. Bug fixes. Weitere Informationen.
Go (Spiel)First published in , Arthur Smith's classic text on the game of Go has recently been republished. This book is essential reading for any serious Go player. Go (chinesisch 圍棋 / 围棋, Pinyin wéiqí, Jyutping wai4kei4*2; japanisch 囲碁 igo; koreanisch hat ein von Erik van der Werf von der „Computer Games Group“ der Universität Maastricht geschriebenes Computer-Programm namens. The Game of Go. Chris Bordeman. Pan European Game Information PEGI 3. According to chess master Emanuel Lasker: "The rules of Go are so elegant.
Game Of Go Latest News VideoHow to Play Go
Secret Office Kissing. Ellie Skin Doctor. My Slime Mixer. In general, to score the game, each player counts the number of unoccupied points surrounded by their stones and then subtracts the number of stones that were captured by the opponent.
The player with the greater score after adjusting for komi wins the game. In the opening stages of the game, players typically establish positions or bases in the corners and around the sides of the board.
These bases help to quickly develop strong shapes which have many options for life self-viability for a group of stones that prevents capture and establish formations for potential territory.
Dame are points that lie in between the boundary walls of black and white, and as such are considered to be of no value to either side. Seki are mutually alive pairs of white and black groups where neither has two eyes.
After the forcing move is played, the ko may be "taken back" and returned to its original position. Some ko fights are referred to as picnic kos when only one side has a lot to lose.
A difference in rank may be compensated by a handicap—Black is allowed to place two or more stones on the board to compensate for White's greater strength.
Aside from the order of play alternating moves, Black moves first or takes a handicap and scoring rules, there are essentially only two rules in Go:.
Almost all other information about how the game is played is a heuristic, meaning it is learned information about how the game is played, rather than a rule.
Other rules are specialized, as they come about through different rule-sets, but the above two rules cover almost all of any played game.
Although there are some minor differences between rule-sets used in different countries,  most notably in Chinese and Japanese scoring rules,  these differences do not greatly affect the tactics and strategy of the game.
Except where noted, the basic rules presented here are valid independent of the scoring rules used. The scoring rules are explained separately.
Go terms for which there is no ready English equivalent are commonly called by their Japanese names. The two players, Black and White, take turns placing stones of their colour on the intersections of the board, one stone at a time.
The players may choose any unoccupied intersection to play on, except for those forbidden by the ko and suicide rules see below.
Once played, a stone can never be moved and can be taken off the board only if it is captured. When both players pass consecutively, the game ends  and is then scored.
Vertically and horizontally adjacent stones of the same color form a chain also called a string or group ,  forming a discrete unit that cannot then be divided.
Chains may be expanded by placing additional stones on adjacent intersections, and can be connected together by placing a stone on an intersection that is adjacent to two or more chains of the same color.
A vacant point adjacent to a stone, along one of the grid lines of the board, is called a liberty for that stone. When a chain is surrounded by opposing stones so that it has no liberties, it is captured and removed from the board.
Players are not allowed to make a move that returns the game to the previous position. This rule, called the ko rule , prevents unending repetition.
If White were allowed to play on the marked intersection, that move would capture the black stone marked 1 and recreate the situation before Black made the move marked 1.
Allowing this could result in an unending cycle of captures by both players. The ko rule therefore prohibits White from playing at the marked intersection immediately.
Instead White must play elsewhere, or pass; Black can then end the ko by filling at the marked intersection, creating a five-stone black chain.
If White wants to continue the ko that specific repeating position , White tries to find a play elsewhere on the board that Black must answer; if Black answers, then White can retake the ko.
A repetition of such exchanges is called a ko fight. While the various rule-sets agree on the ko rule prohibiting returning the board to an immediately previous position, they deal in different ways with the relatively uncommon situation in which a player might recreate a past position that is further removed.
See Rules of Go: Repetition for further information. A player may not place a stone such that it or its group immediately has no liberties, unless doing so immediately deprives an enemy group of its final liberty.
In the latter case, the enemy group is captured, leaving the new stone with at least one liberty. The Ing and New Zealand rules do not have this rule,  and there a player might destroy one of its own groups commit suicide.
This play would only be useful in a limited set of situations involving a small interior space. Because Black has the advantage of playing the first move, the idea of awarding White some compensation came into being during the 20th century.
This is called komi , which gives white a 6. Two general types of scoring system are used, and players determine which to use before play.
Both systems almost always give the same result. Territory scoring counts the number of empty points a player's stones surround, together with the number of stones the player captured.
Area scoring counts the number of points a player's stones occupy and surround. It is associated with contemporary Chinese play and was probably established there during the Ming Dynasty in the 15th or 16th century.
After both players have passed consecutively, the stones that are still on the board but unable to avoid capture, called dead stones, are removed.
Area scoring including Chinese : A player's score is the number of stones that the player has on the board, plus the number of empty intersections surrounded by that player's stones.
Territory scoring including Japanese and Korean : In the course of the game, each player retains the stones they capture, termed prisoners.
Any dead stones removed at the end of the game become prisoners. The score is the number of empty points enclosed by a player's stones, plus the number of prisoners captured by that player.
If there is disagreement about which stones are dead, then under area scoring rules, the players simply resume play to resolve the matter.
The score is computed using the position after the next time the players pass consecutively. Under territory scoring, the rules are considerably more complex; however, in practice, players generally play on, and, once the status of each stone has been determined, return to the position at the time the first two consecutive passes occurred and remove the dead stones.
For further information, see Rules of Go. Given that the number of stones a player has on the board is directly related to the number of prisoners their opponent has taken, the resulting net score, that is, the difference between Black's and White's scores, is identical under both rulesets unless the players have passed different numbers of times during the course of the game.
Thus, the net result given by the two scoring systems rarely differs by more than a point. While not actually mentioned in the rules of Go at least in simpler rule sets, such as those of New Zealand and the U.
Examples of eyes marked. The black groups at the top of the board are alive, as they have at least two eyes. The black groups at the bottom are dead as they only have one eye.
The point marked a is a false eye. When a group of stones is mostly surrounded and has no options to connect with friendly stones elsewhere, the status of the group is either alive, dead or unsettled.
A group of stones is said to be alive if it cannot be captured, even if the opponent is allowed to move first. Conversely, a group of stones is said to be dead if it cannot avoid capture, even if the owner of the group is allowed the first move.
Otherwise, the group is said to be unsettled: the defending player can make it alive or the opponent can kill it, depending on who gets to play first.
An eye is an empty point or group of points surrounded by one player's stones. If the eye is surrounded by Black stones, White cannot play there unless such a play would take Black's last liberty and capture the Black stones.
Such a move is forbidden according to the suicide rule in most rule sets, but even if not forbidden, such a move would be a useless suicide of a White stone.
If a Black group has two eyes, White can never capture it because White cannot remove both liberties simultaneously. If Black has only one eye, White can capture the Black group by playing in the single eye, removing Black's last liberty.
Such a move is not suicide because the Black stones are removed first. In the "Examples of eyes" diagram, all the circled points are eyes.
The two black groups in the upper corners are alive, as both have at least two eyes. The groups in the lower corners are dead, as both have only one eye.
The group in the lower left may seem to have two eyes, but the surrounded empty point marked a is not actually an eye.
White can play there and take a black stone. Because go lends itself to a uniquely reliable system of handicaps, players of widely disparate strengths can enjoy relatively even contests.
The game can be a casual pastime for the idle hour -- or a way of life. Michael Redmond, the only Western player to have won status as a top-grade professional player in Asia, when asked why he had devoted his life to go, replied, "Because I love the game.
Skip to main content. Your system must be able to read JAVA to view the diagrams. Diagram 1 shows an empty board. Notice the nine marked points.
These points are usually referred to as the star points. They serve as reference points as well as markers on which the handicap stones are placed in handicap games.
The Stones The pieces used are black and white lens-shaped disks, called stones. Black starts out with stones and White with The total of stones corresponds to the number of intersections on the standard 19x19 go board.
The stones are usually kept in wooden bowls next to the board. How Go Is Played At the beginning of the game, the board is empty.
One player takes the black stones, the other player the white ones. Thereafter, they alternate making their moves. A move is made by placing a stone on an interesection.
A player can play on any unoccupied intersection he wants to. A stone does not move after being played, unless it is captured and taken off the board.
Diagram 2 shows the beginning of a game. Black plays the first move in the upper right corner. White plays 2 in the lower right corner.
Black plays 3 and White plays 4. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon.
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There was a problem filtering reviews right now. Please try again later. Verified Purchase. I have mixed emotions about this product.
On the one side, it looks nice, the quality is decent for the price, the board is sturdy enough and well, for a go board it's cheap.
In the end you can think of it like a compendium chess set with plastic pieces. The biggest problem really is the size.
I knew size it would be on the description, however I didn't fully understand the implications until I started to play.
Unfortunately, it does make it very difficult to play. I think if the board was bigger to compensate slightly for the very fiddly placing of your smarties it would be okay, but it is so tight, I find half of my attention used up simply trying not to knock over the game.
But hey, I use it, I like it, and for the price compared to what else is available, I'd buy it again. Bought as a present, this was good value and good quality.
Would recommend as thought it was good for the price. One person found this helpful. Approximate size 5. Age rating For all ages.
Category Strategy. Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices.